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It is known that Vitality affects Martial Arts and Charisma affects healing spells, but there are exceptions everywhere, for example, Strength usually plays no part in Gun Arts, but Cross Shot actually uses a completely different damage formula that factors Strength into damage calculation, making Sword/Martial Art transfers a lot better at it than most gunners.
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You, and me, only need to know that Swords are mainly affected by Strength, Punches are mainly affected by Strength and Mobility, Guns are mainly affected by Concentration, and Magic are mainly affected by Intelligence, Concentration, and Psychic. There is a total of 70 different damage formulas in this game, so no, I will not, and am not capable of listing what status does what in each of them. Although it seems obvious that raising your Strength will increase your Punch damage, and that actually is the case here, Mobility also plays an equally important role, and Vitality, to a lesser extent, also affects the damage output of your punch.
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Strength, Mobility, Intelligence, Concentration, Psychic, Vitality, Charisma all do lots of different things, because damage calculations in this game are hella complicated. With the exception of Mechs, the WP, JP, and LP of your characters will be slightly restored at the end of each battle if they're not in the battling party, meaning if you're in the middle of a dungeon with no way to recover and are running out of resources, you can just go into some random encounters with your other parties to allow your mains to recover. This is important because having 99 Defense does not necessarily mean you take reduced, say, Heat or Cold damage. Defense only reflects the Slashing resistance on your character. The "" because the real damage reduction comes from your resistances value. More on this in a bit.ĭefense: "Reduce damage taken". Also plays a part in the damage calculation of a number of things.
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As with WP, this is NOT restored at the end of a battle, and needs to be restored at an inn or a healing place. JP: Stands for Jutsu Points, or in English, Magic Points. This is NOT restored at the end of a battle, and needs to be restored at an inn or a healing place. You use this to perform Arts, including Sword, Gun, Martial, Monster abilities, and Mech abilities. WP: Stands for Waza Points, or in English, Technique Points. Running out of LP means that character can no longer participate in fights, and needs to be restored at an inn or a healing place. You lose 1LP every time your HP hit 0, or if you get hit while having 0 HP. HP is fully restored at the end of each battle, provided you have at least 1 LP. Healing spells and items can restore health even if you have 0 HP left, no need for revival items or anything like that.
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This is your health, it drops to zero, you can no longer fight and lose 1 LP. No matter what race the character is, the status do the same thing, as follows: If you want to play the game without having to know much, I recommend you start with them! Red, Emilia, and Blue, on the otherhand, are Humans, the easiest race to understand, and they have very clear(compared to other characters) guidelines on what to do next, so you won't be lost on where to go next.
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Without prior knowledge on how the game works you are basically soft locked, not being able to go anywhere because a boss you can't beat keeps ambushing you! Alternatively, if you read the guide you are reading, feel free to start as them! *wink Asellus, on the other hand starts off really weak and you will run into bosses very early on. If you're a first timer and would like to play the game blind, just don't pick Asellus or Riki! Riki because Monster mechanic requires a lot of experience/research to make a functioning monster, having a monster as your MC can lead to very bad experience if you don't know what you're doing. In each playthrough, you select a main character, each having different stories, objective, and of course, learning curve. Saga Frontier is a Turn-based RPG, which you order characters to do things at the beginning of each turn, which they execute in certain order.
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